Memory use has been improved significantly for complex texture projects.Up to 10x performance improvement in complex texture projects with many layers.It converts the PBR maps to maps readable by those renderers.Installers: Windows | Mac Texturing New Features & Improvements Hey Daf, Max now ships with the Stingray metal/rough shader inside the DirectX material.Īlso, SP has presets for all the main off-line renderers. I hope I understood the issue and this helps! In the meantime if you just need portfolio renders use Marmoset or the new iRay renderer in Substance Painter 3. If you use the Blinn (non PBR) template in SP you will get closer to what you expect in Max but it won’t be the same as a PBR renderer.ĭo some reading on PBR to get the full story. I believe that the new ART renderer for Max 2017 may be PBR - not sure tho. Same goes for Mental Ray, altho I think Vray may be able to do so. Substance Painter and Marmoset are both capable of Physically-based rendering ( PBR) - AFAIK there are no PBR viewport shaders for Max at this time. I think it’s ok with them because i choose my texture map in right top corner and it shows me they match.īut i cant see what I painted on my model in viewport… In render too… Of mistakes, this is not my native language. In 3ds max Edit UW window showing me everything with unwrap and Only colors with DIFFERENT tone… BUT!!! In I dont know why but 3ds max viewport and render view cant Textures in 3ds Max I had saw big problem. Everything in Substance Painter was looking good. and then imported this file to Substance Painter. I created a tank model with 3DS Max 2016 wichĬontain 3 objects. Hi everyone, I have some problems with unwrap in 3ds max.
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